WIND
3Speedroid Tri-Eyed Dice
Archetype:
Roid
ATK:
300
DEF:
1500
View:
4293
During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
Speedroid Tri-Eyed Dice — Power Evaluation
Final Score: 58 ± 7 · Confidence: Medium
- Intrinsic: 57.7 · Deck: 58.5 · Meta: provisional
- Primary role: Material body · Secondary: Utility, Extender
Why it scores here
Speedroid Tri-Eyed Dice earns its score almost entirely as a Level-3 WIND Machine Tuner that converts into Synchro material inside the Speedroid engine, shown by 60-75% co-deck rates with Clear Wing Synchro Dragon, Crystal Wing Synchro Dragon and Hi-Speedroid Kitedrake - not by its 300 ATK or its text. Its only effect, a Graveyard Quick Effect that banishes itself to negate one attack, is a narrow, one-shot defensive trick that produces no card advantage and does nothing on the field. It is cheap to run (1.15 copies average, no locks, no garnet risk) and appears in 102 decks across 29 distinct archetypes, which keeps accessibility and deckbuilding efficiency respectable. With zero combo evidence and no board-building effect of its own, the ceiling stays modest and its stat line earns nothing.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 58 | Level-3 WIND Machine Tuner in the Speedroid archetype that is reachable through the engine's Level-3 search routes, but it is run at only 1.15 copies on average (89 of 102 decks use exactly 1), implying a supporting piece rather than a primary starter (observed). |
| Combo & Conversion | 40 | On its own it is a 300-ATK body that does nothing; with a partner it contributes exactly one Tuner body toward Synchro Summons, and no combo sample is supplied so this is text-only inference (inferred). |
| Resource Economy | 30 | It offers no search, draw, or revival, and its Graveyard effect banishes the card itself for a one-time attack negate, so it never generates advantage (verified). |
| Effect & Interaction | 24 | The entire text is 'negate the next attack this turn from a monster your opponent controls' from the Graveyard - single attack, opponent's turn only, one-shot, no removal or negation of effects (verified). |
| Material Utility | 66 | As a Level-3 Tuner it is clean, generic Synchro material usable even when its effect is irrelevant, pairing with Level 4-5 bodies for Level 7-8 Synchro plays in the decks that run it (inferred). |
| Resilience & Flexibility | 45 | It functions in two zones (field and Graveyard), but its 300-ATK body dies to any interaction and the Graveyard effect is a single-use trick with no self-recursion or protection (verified). |
| Deck-Building Efficiency | 70 | At 1.15 copies, with no locks, no summoning restriction and no cost to keep, it is a near-free slot that 102 decks main-deck and that requires no redundancy (observed). |
Calculation
Weight profile: 0.7 Material body / Normal + 0.3 Utility (default). Intrinsic ≈ 57.7, Deck ≈ 58.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level-3 Tuner body that slots directly into Synchro Summon lines already run by Speedroid and other Synchro decks
- Fully generic effect text with no archetype lock, so it is splashable beyond its own theme
- Graveyard effect means it keeps a (small) function after being sent to the Graveyard as material
- Very low deck cost: ~1 copy, no locks, no garnets, redundant copies unnecessary
Weaknesses
- 300 ATK body that dies to any interaction before it can be used as material
- Effect does nothing while on the field and cannot be used proactively
- Attack negation is one-shot, opponent's-turn-only, Graveyard-only, and only stops a single attack
- Produces zero card advantage - no search, draw, or recursion
- No combo evidence at all, so its practical ceiling is not demonstrated
Counters / choke points
- Graveyard-effect hosers such as Abyss Dweller or Called by the Grave / D.D. Crow can strip or negate the banished-from-Graveyard attack negate
- Any removal aimed at the 300-ATK body before it is used as Synchro material
- Opponents who win without attacking (effect damage, deck-out, battle-skipping boards) bypass the effect entirely
- Baiting out the one-shot negate with a throwaway attack leaves the rest of the battle phase open
Best use
Level-3 Tuner / Synchro material with a Graveyard attack-negation trick. Decks: Speedroid, Cyber Dragon, Cyberdark, Synchron. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Level-3 WIND Machine Tuner, 300 ATK / 1500 DEF, Roid archetype, with a Graveyard Quick Effect that banishes itself to negate the next attack from an opponent's monster; Legal in TCG, OCG, Master Duel and Duel Links; no banlist token supplied, assumed 3 copies; 102 decks run it, all in the main deck, averaging 1.15 copies (1 copy in 89 decks, 2 in 11, 3 in 2)
- Observed: Co-deck rates: Hi-Speedroid Kitedrake 74.5%, Den-Den Daiko Duke 68.6%, Terrortop 63.7%, Taketomborg 60.8%, Clear Wing Synchro Dragon 60.8%, Crystal Wing Synchro Dragon 56.9%; Spread across 29 distinct archetypes in the sample, dominated by Speedroid (56 of 102 decks) with Cyber Dragon, Cyberdark, Cyberse, Synchron and Kashtira present; Zero appearances in the recorded combo dataset (0 combos, no starter/material/payoff tags)
- Inferred: Being a Level-3 Speedroid, it is reachable through the archetype's Level-3 search routes (e.g. Terrortop's 'add 1 Level 3 Speedroid' effect, which co-decks at 63.7%); Its practical value is as one Synchro material body toward Clear Wing / Crystal Wing / Kitedrake lines rather than as an effect card; The Graveyard attack negate is a low-impact defensive tool that only matters in close battle phases
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no dated metagame sample, so meta power is null/provisional






